#include <algorithm>
#include <limits>

#include "TracyColor.hpp"
#include "TracyImGui.hpp"
#include "TracyLockHelpers.hpp"
#include "TracyMouse.hpp"
#include "TracyPrint.hpp"
#include "TracyTimelineContext.hpp"
#include "TracyTimelineItemThread.hpp"
#include "TracyView.hpp"
#include "TracyWorker.hpp"

namespace tracy
{

constexpr float MinVisSize = 3;
constexpr float MinCtxSize = 4;


TimelineItemThread::TimelineItemThread( View& view, Worker& worker, const ThreadData* thread )
    : TimelineItem( view, worker, thread, true )
    , m_thread( thread )
    , m_ghost( false )
{
    auto name = worker.GetThreadName( thread->id );
    if( strncmp( name, "Tracy ", 6 ) == 0 )
    {
        m_showFull = false;
    }
}

bool TimelineItemThread::IsEmpty() const
{
    auto& crash = m_worker.GetCrashEvent();
    return crash.thread != m_thread->id &&
        m_thread->timeline.empty() &&
        m_thread->messages.empty() &&
        ( !m_worker.AreGhostZonesReady() || m_thread->ghostZones.empty() );
}

uint32_t TimelineItemThread::HeaderColor() const
{
    auto& crash = m_worker.GetCrashEvent();
    if( crash.thread == m_thread->id ) return 0xFF2222FF;
    if( m_thread->isFiber ) return 0xFF88FF88;
    return 0xFFFFFFFF;
}

uint32_t TimelineItemThread::HeaderColorInactive() const
{
    auto& crash = m_worker.GetCrashEvent();
    if( crash.thread == m_thread->id ) return 0xFF111188;
    if( m_thread->isFiber ) return 0xFF448844;
    return 0xFF888888;
}

uint32_t TimelineItemThread::HeaderLineColor() const
{
    return 0x33FFFFFF;
}

const char* TimelineItemThread::HeaderLabel() const
{
    return m_worker.GetThreadName( m_thread->id );
}

int64_t TimelineItemThread::RangeBegin() const
{
    int64_t first = std::numeric_limits<int64_t>::max();
    const auto ctx = m_worker.GetContextSwitchData( m_thread->id );
    if( ctx && !ctx->v.empty() )
    {
        first = ctx->v.begin()->Start();
    }
    if( !m_thread->timeline.empty() )
    {
        if( m_thread->timeline.is_magic() )
        {
            auto& tl = *((Vector<ZoneEvent>*)&m_thread->timeline);
            first = std::min( first, tl.front().Start() );
        }
        else
        {
            first = std::min( first, m_thread->timeline.front()->Start() );
        }
    }
    if( !m_thread->messages.empty() )
    {
        first = std::min( first, m_thread->messages.front()->time );
    }
    for( const auto& lock : m_worker.GetLockMap() )
    {
        const auto& lockmap = *lock.second;
        if( !lockmap.valid ) continue;
        auto it = lockmap.threadMap.find( m_thread->id );
        if( it == lockmap.threadMap.end() ) continue;
        const auto thread = it->second;
        auto lptr = lockmap.timeline.data();
        while( lptr->ptr->thread != thread ) lptr++;
        if( lptr->ptr->Time() < first ) first = lptr->ptr->Time();
    }
    return first;
}

int64_t TimelineItemThread::RangeEnd() const
{
    int64_t last = -1;
    const auto ctx = m_worker.GetContextSwitchData( m_thread->id );
    if( ctx && !ctx->v.empty() )
    {
        const auto& back = ctx->v.back();
        last = back.IsEndValid() ? back.End() : back.Start();
    }
    if( !m_thread->timeline.empty() )
    {
        if( m_thread->timeline.is_magic() )
        {
            auto& tl = *((Vector<ZoneEvent>*)&m_thread->timeline);
            last = std::max( last, m_worker.GetZoneEnd( tl.back() ) );
        }
        else
        {
            last = std::max( last, m_worker.GetZoneEnd( *m_thread->timeline.back() ) );
        }
    }
    if( !m_thread->messages.empty() )
    {
        last = std::max( last, m_thread->messages.back()->time );
    }
    for( const auto& lock : m_worker.GetLockMap() )
    {
        const auto& lockmap = *lock.second;
        if( !lockmap.valid ) continue;
        auto it = lockmap.threadMap.find( m_thread->id );
        if( it == lockmap.threadMap.end() ) continue;
        const auto thread = it->second;
        auto eptr = lockmap.timeline.data() + lockmap.timeline.size() - 1;
        while( eptr->ptr->thread != thread ) eptr--;
        if( eptr->ptr->Time() > last ) last = eptr->ptr->Time();
    }
    return last;
}

void TimelineItemThread::HeaderTooltip( const char* label ) const
{
    m_view.HighlightThread( m_thread->id );

    ImGui::BeginTooltip();
    SmallColorBox( GetThreadColor( m_thread->id, 0, m_view.GetViewData().dynamicColors ) );
    ImGui::SameLine();
    ImGui::TextUnformatted( m_worker.GetThreadName( m_thread->id ) );
    ImGui::SameLine();
    ImGui::TextDisabled( "(%s)", RealToString( m_thread->id ) );
    auto& crash = m_worker.GetCrashEvent();
    if( crash.thread == m_thread->id )
    {
        ImGui::SameLine();
        TextColoredUnformatted( ImVec4( 1.f, 0.2f, 0.2f, 1.f ), ICON_FA_SKULL " Crashed" );
    }
    if( m_thread->isFiber )
    {
        ImGui::SameLine();
        TextColoredUnformatted( ImVec4( 0.2f, 0.6f, 0.2f, 1.f ), "Fiber" );
    }

    const auto ctx = m_worker.GetContextSwitchData( m_thread->id );
    const auto first = RangeBegin();
    const auto last = RangeEnd();

    ImGui::Separator();

    size_t lockCnt = 0;
    for( const auto& lock : m_worker.GetLockMap() )
    {
        const auto& lockmap = *lock.second;
        if( !lockmap.valid ) continue;
        auto it = lockmap.threadMap.find( m_thread->id );
        if( it == lockmap.threadMap.end() ) continue;
        lockCnt++;
    }

    if( last >= 0 )
    {
        const auto lifetime = last - first;
        const auto traceLen = m_worker.GetLastTime() - m_worker.GetFirstTime();

        TextFocused( "Appeared at", TimeToString( first ) );
        TextFocused( "Last event at", TimeToString( last ) );
        TextFocused( "Lifetime:", TimeToString( lifetime ) );
        ImGui::SameLine();
        char buf[64];
        PrintStringPercent( buf, lifetime / double( traceLen ) * 100 );
        TextDisabledUnformatted( buf );

        if( ctx )
        {
            TextFocused( "Time in running state:", TimeToString( ctx->runningTime ) );
            ImGui::SameLine();
            PrintStringPercent( buf, ctx->runningTime / double( lifetime ) * 100 );
            TextDisabledUnformatted( buf );
        }
    }

    ImGui::Separator();
    if( !m_thread->timeline.empty() )
    {
        TextFocused( "Zone count:", RealToString( m_thread->count ) );
        TextFocused( "Top-level zones:", RealToString( m_thread->timeline.size() ) );
    }
    if( !m_thread->messages.empty() )
    {
        TextFocused( "Messages:", RealToString( m_thread->messages.size() ) );
    }
    if( lockCnt != 0 )
    {
        TextFocused( "Locks:", RealToString( lockCnt ) );
    }
    if( ctx )
    {
        TextFocused( "Running state regions:", RealToString( ctx->v.size() ) );
    }
    if( !m_thread->samples.empty() )
    {
        TextFocused( "Call stack samples:", RealToString( m_thread->samples.size() ) );
        if( m_thread->kernelSampleCnt != 0 )
        {
            TextFocused( "Kernel samples:", RealToString( m_thread->kernelSampleCnt ) );
            ImGui::SameLine();
            ImGui::TextDisabled( "(%.2f%%)", 100.f * m_thread->kernelSampleCnt / m_thread->samples.size() );
        }
    }
    ImGui::EndTooltip();
}

void TimelineItemThread::HeaderExtraContents( const TimelineContext& ctx, int offset, float labelWidth )
{
    m_view.DrawThreadMessagesList( ctx, m_msgDraw, offset, m_thread->id );

#ifndef TRACY_NO_STATISTICS
    const bool hasGhostZones = m_worker.AreGhostZonesReady() && !m_thread->ghostZones.empty();
    if( hasGhostZones && !m_thread->timeline.empty() )
    {
        auto draw = ImGui::GetWindowDrawList();
        const auto ty = ImGui::GetTextLineHeight();

        const auto color = m_ghost ? 0xFFAA9999 : 0x88AA7777;
        draw->AddText( ctx.wpos + ImVec2( 1.5f * ty + labelWidth, offset ), color, ICON_FA_GHOST );
        float ghostSz = ImGui::CalcTextSize( ICON_FA_GHOST ).x;

        if( ctx.hover && ImGui::IsMouseHoveringRect( ctx.wpos + ImVec2( 1.5f * ty + labelWidth, offset ), ctx.wpos + ImVec2( 1.5f * ty + labelWidth + ghostSz, offset + ty ) ) )
        {
            if( IsMouseClicked( 0 ) )
            {
                m_ghost = !m_ghost;
            }
        }
    }
#endif
}

bool TimelineItemThread::DrawContents( const TimelineContext& ctx, int& offset )
{
    m_view.DrawThread( ctx, *m_thread, m_draw, m_ctxDraw, m_samplesDraw, m_lockDraw, offset, m_depth, m_hasCtxSwitch, m_hasSamples );
    if( m_depth == 0 && !m_hasMessages && ( !m_view.GetViewData().drawSamples || !m_hasSamples ) )
    {
        auto& crash = m_worker.GetCrashEvent();
        return crash.thread == m_thread->id;
    }
    return true;
}

void TimelineItemThread::DrawOverlay( const ImVec2& ul, const ImVec2& dr )
{
    m_view.DrawThreadOverlays( *m_thread, ul, dr );
}

void TimelineItemThread::DrawExtraPopupItems()
{
    if( m_view.GetSelectThread() == m_thread->id )
    {
        if( ImGui::MenuItem( ICON_FA_TIMELINE " Unselect in CPU timeline" ) )
        {
            m_view.SelectThread( 0 );
        }
    }
    else if( m_view.GetViewData().drawCpuData && ImGui::MenuItem( ICON_FA_TIMELINE " Select in CPU timeline" ) )
    {
        m_view.SelectThread( m_thread->id );
    }
 }

void TimelineItemThread::DrawFinished()
{
    m_samplesDraw.clear();
    m_ctxDraw.clear();
    m_draw.clear();
    m_msgDraw.clear();
    m_lockDraw.clear();
}

void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& td, bool visible, int yPos )
{
    assert( m_samplesDraw.empty() );
    assert( m_ctxDraw.empty() );
    assert( m_draw.empty() );
    assert( m_msgDraw.empty() );
    assert( m_lockDraw.empty() );

    td.Queue( [this, &ctx, visible] {
#ifndef TRACY_NO_STATISTICS
        if( m_worker.AreGhostZonesReady() && ( m_ghost || ( m_view.GetViewData().ghostZones && m_thread->timeline.empty() ) ) )
        {
            m_depth = PreprocessGhostLevel( ctx, m_thread->ghostZones, 0, visible );
        }
        else
#endif
        {
            m_depth = PreprocessZoneLevel( ctx, m_thread->timeline, 0, visible, 0 );
        }
    } );

    const auto& vd = m_view.GetViewData();

    m_hasCtxSwitch = false;
    if( vd.drawContextSwitches )
    {
        auto ctxSwitch = m_worker.GetContextSwitchData( m_thread->id );
        if( ctxSwitch )
        {
            // There is no yPos passed here to enable more granular visibility check,
            // as context switch shadows will usually be projected down onto zones.
            td.Queue( [this, &ctx, ctxSwitch, visible] {
                PreprocessContextSwitches( ctx, *ctxSwitch, visible );
            } );
        }
    }

    m_hasSamples = false;
    if( vd.drawSamples && !m_thread->samples.empty() )
    {
        td.Queue( [this, &ctx, visible, yPos] {
            PreprocessSamples( ctx, m_thread->samples, visible, yPos );
        } );
    }

    m_hasMessages = false;
    td.Queue( [this, &ctx, visible, yPos] {
        PreprocessMessages( ctx, m_thread->messages, m_thread->id, visible, yPos );
    } );

    if( vd.drawLocks )
    {
        const auto& locks = m_worker.GetLockMap();
        if( !locks.empty() )
        {
            PreprocessLocks( ctx, locks, m_thread->id, td, visible );
        }
    }
}

#ifndef TRACY_NO_STATISTICS
int TimelineItemThread::PreprocessGhostLevel( const TimelineContext& ctx, const Vector<GhostZone>& vec, int depth, bool visible )
{
    const auto nspx = ctx.nspx;
    const auto vStart = ctx.vStart;
    const auto vEnd = ctx.vEnd;

    const auto MinVisNs = int64_t( round( GetScale() * MinVisSize * nspx ) );

    auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, vStart - 2 * MinVisNs ), [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
    if( it == vec.end() ) return depth;

    const auto zitend = std::lower_bound( it, vec.end(), vEnd, [] ( const auto& l, const auto& r ) { return l.start.Val() < r; } );
    if( it == zitend ) return depth;
    if( (zitend-1)->end.Val() < vStart ) return depth;

    int maxdepth = depth + 1;

    while( it < zitend )
    {
        auto& ev = *it;
        const auto end = ev.end.Val();
        const auto zsz = end - ev.start.Val();
        if( zsz < MinVisNs )
        {
            auto nextTime = end + MinVisNs;
            auto next = it + 1;
            for(;;)
            {
                next = std::lower_bound( next, zitend, nextTime, [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
                if( next == zitend ) break;
                auto prev = next - 1;
                const auto pt = prev->end.Val();
                const auto nt = next->end.Val();
                if( nt - pt >= MinVisNs ) break;
                nextTime = nt + MinVisNs;
            }
            if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::GhostFolded, uint16_t( depth ), (void**)&ev, (next-1)->end } );
            it = next;
        }
        else
        {
            if( ev.child >= 0 )
            {
                const auto d = PreprocessGhostLevel( ctx, m_worker.GetGhostChildren( ev.child ), depth + 1, visible );
                if( d > maxdepth ) maxdepth = d;
            }
            if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Ghost, uint16_t( depth ), (void**)&ev } );
            ++it;
        }
    }

    return maxdepth;
}
#endif

int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const Vector<short_ptr<ZoneEvent>>& vec, int depth, bool visible, const uint32_t inheritedColor )
{
    if( vec.is_magic() )
    {
        return PreprocessZoneLevel<VectorAdapterDirect<ZoneEvent>>( ctx, *(Vector<ZoneEvent>*)( &vec ), depth, visible, inheritedColor );
    }
    else
    {
        return PreprocessZoneLevel<VectorAdapterPointer<ZoneEvent>>( ctx, vec, depth, visible, inheritedColor );
    }
}

template<typename Adapter, typename V>
int TimelineItemThread::PreprocessZoneLevel( const TimelineContext& ctx, const V& vec, int depth, bool visible, const uint32_t inheritedColor )
{
    const auto vStart = ctx.vStart;
    const auto vEnd = ctx.vEnd;
    const auto nspx = ctx.nspx;

    const auto MinVisNs = int64_t( round( GetScale() * MinVisSize * nspx ) );

    auto it = std::lower_bound( vec.begin(), vec.end(), vStart, [this] ( const auto& l, const auto& r ) { Adapter a; return m_worker.GetZoneEnd( a(l) ) < r; } );
    if( it == vec.end() ) return depth;

    const auto zitend = std::lower_bound( it, vec.end(), vEnd, [] ( const auto& l, const auto& r ) { Adapter a; return a(l).Start() < r; } );
    if( it == zitend ) return depth;
    Adapter a;
    if( !a(*it).IsEndValid() && m_worker.GetZoneEnd( a(*it) ) < vStart ) return depth;
    if( m_worker.GetZoneEnd( a(*(zitend-1)) ) < vStart ) return depth;

    int maxdepth = depth + 1;

    while( it < zitend )
    {
        auto& ev = a(*it);
        const auto end = m_worker.GetZoneEnd( ev );
        const auto zsz = end - ev.Start();
        if( zsz < MinVisNs )
        {
            auto nextTime = end + MinVisNs;
            auto next = it + 1;
            for(;;)
            {
                next = std::lower_bound( next, zitend, nextTime, [this] ( const auto& l, const auto& r ) { Adapter a; return m_worker.GetZoneEnd( a(l) ) < r; } );
                if( next == zitend ) break;
                auto prev = next - 1;
                const auto pt = m_worker.GetZoneEnd( a(*prev) );
                const auto nt = m_worker.GetZoneEnd( a(*next) );
                if( nt - pt >= MinVisNs ) break;
                nextTime = nt + MinVisNs;
            }
            if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Folded, uint16_t( depth ), (void**)&ev, m_worker.GetZoneEnd( a(*(next-1)) ), uint32_t( next - it ), inheritedColor } );
            it = next;
        }
        else
        {
            const auto hasChildren = ev.HasChildren();
            auto currentInherited = inheritedColor;
            auto childrenInherited = inheritedColor;
            if( m_view.GetViewData().inheritParentColors )
            {
                uint32_t color = 0;
                if( m_worker.HasZoneExtra( ev ) )
                {
                    const auto& extra = m_worker.GetZoneExtra( ev );
                    color = extra.color.Val();
                }
                if( color == 0 )
                {
                    auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
                    color = srcloc.color;
                }
                if( color != 0 )
                {
                    currentInherited = color | 0xFF000000;
                    if( hasChildren ) childrenInherited = DarkenColorSlightly( color );
                }
            }
            if( hasChildren )
            {
                const auto d = PreprocessZoneLevel( ctx, m_worker.GetZoneChildren( ev.Child() ), depth + 1, visible, childrenInherited );
                if( d > maxdepth ) maxdepth = d;
            }
            if( visible ) m_draw.emplace_back( TimelineDraw { TimelineDrawType::Zone, uint16_t( depth ), (void**)&ev, 0, 0, currentInherited } );
            ++it;
        }
    }

    return maxdepth;
}

void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx, const ContextSwitch& ctxSwitch, bool visible )
{
    const auto nspx = ctx.nspx;
    const auto vStart = ctx.vStart;
    const auto vEnd = ctx.vEnd;

    auto& vec = ctxSwitch.v;
    auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, vStart ), [] ( const auto& l, const auto& r ) { return ( l.IsEndValid() ? l.End() : l.Start() ) < r; } );
    if( it == vec.end() ) return;
    if( it != vec.begin() ) --it;

    auto citend = std::lower_bound( it, vec.end(), vEnd, [] ( const auto& l, const auto& r ) { return l.Start() < r; } );
    if( it == citend ) return;
    if( citend != vec.end() ) ++citend;

    m_hasCtxSwitch = true;
    if( !visible ) return;

    const auto MinCtxNs = int64_t( round( GetScale() * MinCtxSize * nspx ) );
    const auto& sampleData = m_thread->samples;

    bool first = true;
    while( it < citend )
    {
        auto& ev = *it;
        if( first )
        {
            first = false;
        }
        else
        {
            uint32_t waitStack = 0;
            if( !sampleData.empty() )
            {
                auto sdit = std::lower_bound( sampleData.begin(), sampleData.end(), ev.Start(), [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
                bool found = sdit != sampleData.end() && sdit->time.Val() == ev.Start();
                if( !found && it != vec.begin() )
                {
                    auto eit = it;
                    --eit;
                    sdit = std::lower_bound( sampleData.begin(), sampleData.end(), eit->End(), [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
                    found = sdit != sampleData.end() && sdit->time.Val() == eit->End();
                }
                if( found ) waitStack = sdit->callstack.Val();
            }
            m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Waiting, uint32_t( it - vec.begin() ), waitStack } );
        }

        const auto end = ev.IsEndValid() ? ev.End() : ev.Start();
        const auto zsz = end - ev.Start();
        if( zsz < MinCtxNs )
        {
            auto nextTime = end + MinCtxNs;
            auto next = it + 1;
            for(;;)
            {
                next = std::lower_bound( next, citend, nextTime, [] ( const auto& l, const auto& r ) { return ( l.IsEndValid() ? l.End() : l.Start() ) < r; } );
                if( next == citend ) break;
                auto prev = next - 1;
                const auto pt = prev->IsEndValid() ? prev->End() : prev->Start();
                const auto nt = next->IsEndValid() ? next->End() : next->Start();
                if( nt - pt >= MinCtxNs ) break;
                nextTime = nt + MinCtxNs;
            }
            m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Folded, uint32_t( it - vec.begin() ), uint32_t( next - it ) } );
            it = next;
        }
        else
        {
            m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Running, uint32_t( it - vec.begin() ) } );
            ++it;
        }
    }
}

void TimelineItemThread::PreprocessSamples( const TimelineContext& ctx, const Vector<SampleData>& vec, bool visible, int yPos )
{
    const auto vStart = ctx.vStart;
    const auto vEnd = ctx.vEnd;
    const auto nspx = ctx.nspx;
    const auto ty = ctx.ty;
    const auto ostep = ty + 1;
    const auto pos = yPos + ostep;

    const auto MinVis = 5 * GetScale();
    const auto MinVisNs = int64_t( round( MinVis * nspx ) );

    auto it = std::lower_bound( vec.begin(), vec.end(), vStart - MinVisNs, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
    if( it == vec.end() ) return;
    const auto itend = std::lower_bound( it, vec.end(), vEnd, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
    if( it == itend ) return;

    m_hasSamples = true;
    if( !visible ) return;

    const auto ty0375 = pos + round( ty * 0.375f );
    const auto ty02 = round( ty * 0.2f );
    const auto y0 = ty0375 - ty02 - 3;
    const auto y1 = ty0375 + ty02 - 1;
    if( y0 > ctx.yMax || y1 < ctx.yMin ) return;

    while( it < itend )
    {
        auto next = it + 1;
        if( next != itend )
        {
            const auto t0 = it->time.Val();
            auto nextTime = t0 + MinVisNs;
            for(;;)
            {
                next = std::lower_bound( next, itend, nextTime, [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
                if( next == itend ) break;
                auto prev = next - 1;
                const auto pt = prev->time.Val();
                const auto nt = next->time.Val();
                if( nt - pt >= MinVisNs ) break;
                nextTime = nt + MinVisNs;
            }
        }
        m_samplesDraw.emplace_back( SamplesDraw { uint32_t( next - it - 1 ), uint32_t( it - vec.begin() ) } );
        it = next;
    }
}

void TimelineItemThread::PreprocessMessages( const TimelineContext& ctx, const Vector<short_ptr<MessageData>>& vec, uint64_t tid, bool visible, int yPos )
{
    const auto vStart = ctx.vStart;
    const auto vEnd = ctx.vEnd;
    const auto nspx = ctx.nspx;

    const auto MinVisNs = int64_t( round( GetScale() * MinVisSize * nspx ) );

    auto it = std::lower_bound( vec.begin(), vec.end(), vStart, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } );
    if( it == vec.end() ) return;
    auto end = std::lower_bound( it, vec.end(), vEnd+1, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } );
    if( it == end ) return;

    m_hasMessages = true;
    if( !visible ) return;
    if( yPos > ctx.yMax || yPos + ctx.ty < ctx.yMin ) return;

    const auto hMsg = m_view.GetMessageHighlight();
    const auto hThread = hMsg ? m_worker.DecompressThread( hMsg->thread ) : 0;

    while( it < end )
    {
        const auto msgTime = (*it)->time;
        const auto nextTime = msgTime + MinVisNs;
        const auto next = std::upper_bound( it, vec.end(), nextTime, [] ( const auto& lhs, const auto& rhs ) { return lhs < rhs->time; } );
        const auto num = next - it;
        bool hilite;
        if( num == 1 )
        {
            hilite = hMsg == *it;
        }
        else
        {
            if( hMsg && hThread == tid )
            {
                const auto hTime = hMsg->time;
                hilite = (*it)->time <= hTime && ( next == vec.end() || (*next)->time > hTime );
            }
            else
            {
                hilite = false;
            }
        }
        m_msgDraw.emplace_back( MessagesDraw { *it, hilite, uint32_t( num ) } );
        it = next;
    }
}

static Vector<LockEventPtr>::const_iterator GetNextLockEvent( const Vector<LockEventPtr>::const_iterator& it, const Vector<LockEventPtr>::const_iterator& end, LockState::Type& nextState, uint64_t threadBit )
{
    auto next = it;
    next++;

    switch( nextState )
    {
    case LockState::Nothing:
        while( next < end )
        {
            if( next->lockCount != 0 )
            {
                if( GetThreadBit( next->lockingThread ) == threadBit )
                {
                    nextState = AreOtherWaiting( next->waitList, threadBit ) ? LockState::HasBlockingLock : LockState::HasLock;
                    break;
                }
                else if( IsThreadWaiting( next->waitList, threadBit ) )
                {
                    nextState = LockState::WaitLock;
                    break;
                }
            }
            next++;
        }
        break;
    case LockState::HasLock:
        while( next < end )
        {
            if( next->lockCount == 0 )
            {
                nextState = LockState::Nothing;
                break;
            }
            if( next->waitList != 0 )
            {
                if( AreOtherWaiting( next->waitList, threadBit ) )
                {
                    nextState = LockState::HasBlockingLock;
                }
                break;
            }
            if( next->waitList != it->waitList || next->lockCount != it->lockCount )
            {
                break;
            }
            next++;
        }
        break;
    case LockState::HasBlockingLock:
        while( next < end )
        {
            if( next->lockCount == 0 )
            {
                nextState = LockState::Nothing;
                break;
            }
            if( next->waitList != it->waitList || next->lockCount != it->lockCount )
            {
                break;
            }
            next++;
        }
        break;
    case LockState::WaitLock:
        while( next < end )
        {
            if( GetThreadBit( next->lockingThread ) == threadBit )
            {
                nextState = AreOtherWaiting( next->waitList, threadBit ) ? LockState::HasBlockingLock : LockState::HasLock;
                break;
            }
            if( next->lockingThread != it->lockingThread )
            {
                break;
            }
            if( next->lockCount == 0 )
            {
                break;
            }
            next++;
        }
        break;
    default:
        assert( false );
        break;
    }

    return next;
}

static LockState::Type CombineLockState( LockState::Type state, LockState::Type next )
{
    return std::max( state, next );
}

static Vector<LockEventPtr>::const_iterator GetNextLockEventShared( const Vector<LockEventPtr>::const_iterator& it, const Vector<LockEventPtr>::const_iterator& end, LockState::Type& nextState, uint64_t threadBit )
{
    const auto itptr = (const LockEventShared*)(const LockEvent*)it->ptr;
    auto next = it;
    next++;

    switch( nextState )
    {
    case LockState::Nothing:
        while( next < end )
        {
            const auto ptr = (const LockEventShared*)(const LockEvent*)next->ptr;
            if( next->lockCount != 0 )
            {
                const auto wait = next->waitList | ptr->waitShared;
                if( GetThreadBit( next->lockingThread ) == threadBit )
                {
                    nextState = AreOtherWaiting( wait, threadBit ) ? LockState::HasBlockingLock : LockState::HasLock;
                    break;
                }
                else if( IsThreadWaiting( wait, threadBit ) )
                {
                    nextState = LockState::WaitLock;
                    break;
                }
            }
            else if( IsThreadWaiting( ptr->sharedList, threadBit ) )
            {
                nextState = ( next->waitList != 0 ) ? LockState::HasBlockingLock : LockState::HasLock;
                break;
            }
            else if( ptr->sharedList != 0 && IsThreadWaiting( next->waitList, threadBit ) )
            {
                nextState = LockState::WaitLock;
                break;
            }
            next++;
        }
        break;
    case LockState::HasLock:
        while( next < end )
        {
            const auto ptr = (const LockEventShared*)(const LockEvent*)next->ptr;
            if( next->lockCount == 0 && !IsThreadWaiting( ptr->sharedList, threadBit ) )
            {
                nextState = LockState::Nothing;
                break;
            }
            if( next->waitList != 0 )
            {
                if( AreOtherWaiting( next->waitList, threadBit ) )
                {
                    nextState = LockState::HasBlockingLock;
                }
                break;
            }
            else if( !IsThreadWaiting( ptr->sharedList, threadBit ) && ptr->waitShared != 0 )
            {
                nextState = LockState::HasBlockingLock;
                break;
            }
            if( next->waitList != it->waitList || ptr->waitShared != itptr->waitShared || next->lockCount != it->lockCount || ptr->sharedList != itptr->sharedList )
            {
                break;
            }
            next++;
        }
        break;
    case LockState::HasBlockingLock:
        while( next < end )
        {
            const auto ptr = (const LockEventShared*)(const LockEvent*)next->ptr;
            if( next->lockCount == 0 && !IsThreadWaiting( ptr->sharedList, threadBit ) )
            {
                nextState = LockState::Nothing;
                break;
            }
            if( next->waitList != it->waitList || ptr->waitShared != itptr->waitShared || next->lockCount != it->lockCount || ptr->sharedList != itptr->sharedList )
            {
                break;
            }
            next++;
        }
        break;
    case LockState::WaitLock:
        while( next < end )
        {
            const auto ptr = (const LockEventShared*)(const LockEvent*)next->ptr;
            if( GetThreadBit( next->lockingThread ) == threadBit )
            {
                const auto wait = next->waitList | ptr->waitShared;
                nextState = AreOtherWaiting( wait, threadBit ) ? LockState::HasBlockingLock : LockState::HasLock;
                break;
            }
            if( IsThreadWaiting( ptr->sharedList, threadBit ) )
            {
                nextState = ( next->waitList != 0 ) ? LockState::HasBlockingLock : LockState::HasLock;
                break;
            }
            if( next->lockingThread != it->lockingThread )
            {
                break;
            }
            if( next->lockCount == 0 && !IsThreadWaiting( ptr->waitShared, threadBit ) )
            {
                break;
            }
            next++;
        }
        break;
    default:
        assert( false );
        break;
    }

    return next;
}

void TimelineItemThread::PreprocessLocks( const TimelineContext& ctx, const unordered_flat_map<uint32_t, LockMap*>& locks, uint32_t tid, TaskDispatch& td, bool visible )
{
    const auto vStart = ctx.vStart;
    const auto vEnd = ctx.vEnd;
    const auto nspx = ctx.nspx;

    const auto& vd = m_view.GetViewData();
    const auto lockInfoWindow = m_view.GetLockInfoWindow();

    const auto MinVisNs = int64_t( round( GetScale() * MinVisSize * nspx ) );

    for( auto& v : locks )
    {
        const auto& lockmap = *v.second;
        if( !lockmap.valid ) continue;
        if( !m_view.Vis( &lockmap ) ) continue;
        if( vd.onlyContendedLocks && lockInfoWindow != v.first && ( lockmap.threadList.size() == 1 || !lockmap.isContended ) ) continue;

        auto it = lockmap.threadMap.find( tid );
        if( it == lockmap.threadMap.end() ) continue;

        assert( !lockmap.timeline.empty() );
        const auto& range = lockmap.range[it->second];
        if( range.start > vEnd || range.end < vStart )
        {
            if( lockInfoWindow == v.first )
            {
                m_lockDraw.emplace_back( std::make_unique<LockDraw>( LockDraw { v.first, true, it->second } ) );
            }
            continue;
        }

        auto drawData = std::make_unique<LockDraw>( LockDraw { v.first, false, it->second } );
        auto drawPtr = drawData.get();
        m_lockDraw.emplace_back( std::move( drawData ) );

        td.Queue( [this, it, &lockmap, &ctx, &range, &vd, visible, drawPtr, MinVisNs] {
            const auto vStart = ctx.vStart;
            const auto vEnd = ctx.vEnd;

            auto GetNextLockFunc = lockmap.type == LockType::Lockable ? GetNextLockEvent : GetNextLockEventShared;
            const auto thread = it->second;
            const auto threadBit = GetThreadBit( thread );
            const auto& tl = lockmap.timeline;

            auto vbegin = std::lower_bound( tl.begin(), tl.end(), std::max( range.start, vStart ), [] ( const auto& l, const auto& r ) { return l.ptr->Time() < r; } );
            const auto vend = std::lower_bound( vbegin, tl.end(), std::min( range.end, vEnd ), [] ( const auto& l, const auto& r ) { return l.ptr->Time() < r; } );

            if( vbegin > tl.begin() ) vbegin--;

            LockState::Type state = LockState::Nothing;
            if( lockmap.type == LockType::Lockable )
            {
                if( vbegin->lockCount != 0 )
                {
                    if( vbegin->lockingThread == thread )
                    {
                        state = AreOtherWaiting( vbegin->waitList, threadBit ) ? LockState::HasBlockingLock : LockState::HasLock;
                    }
                    else if( IsThreadWaiting( vbegin->waitList, threadBit ) )
                    {
                        state = LockState::WaitLock;
                    }
                }
            }
            else
            {
                auto ptr = (const LockEventShared*)(const LockEvent*)vbegin->ptr;
                if( vbegin->lockCount != 0 )
                {
                    if( vbegin->lockingThread == thread )
                    {
                        state = ( AreOtherWaiting( vbegin->waitList, threadBit ) || AreOtherWaiting( ptr->waitShared, threadBit ) ) ? LockState::HasBlockingLock : LockState::HasLock;
                    }
                    else if( IsThreadWaiting( vbegin->waitList, threadBit ) || IsThreadWaiting( ptr->waitShared, threadBit ) )
                    {
                        state = LockState::WaitLock;
                    }
                }
                else if( IsThreadWaiting( ptr->sharedList, threadBit ) )
                {
                    state = vbegin->waitList != 0 ? LockState::HasBlockingLock : LockState::HasLock;
                }
                else if( ptr->sharedList != 0 && IsThreadWaiting( vbegin->waitList, threadBit ) )
                {
                    state = LockState::WaitLock;
                }
            }

            const uint8_t mask = vd.onlyContendedLocks ? ( LockState::Nothing | LockState::HasLock ) : LockState::Nothing;
            if( !visible )
            {
                while( vbegin < vend && ( state & mask ) != 0 )
                {
                    vbegin = GetNextLockFunc( vbegin, vend, state, threadBit );
                }
                drawPtr->forceDraw = vbegin < vend;
                return;
            }

            auto& dst = drawPtr->data;
            for(;;)
            {
                while( vbegin < vend && ( state & mask ) != 0 )
                {
                    vbegin = GetNextLockFunc( vbegin, vend, state, threadBit );
                }
                if( vbegin >= vend ) break;
                assert( ( state & mask ) == 0 );

                LockState::Type drawState = state;
                auto next = GetNextLockFunc( vbegin, vend, state, threadBit );

                const auto tStart = vbegin->ptr->Time();
                int64_t t0 = tStart;
                int64_t t1 = next == tl.end() ? m_worker.GetLastTime() : next->ptr->Time();
                uint32_t condensed = 0;

                for(;;)
                {
                    if( next >= vend || t1 - t0 > MinVisNs ) break;
                    auto n = next;
                    auto ns = state;
                    while( n < vend && ( ns & mask ) != 0 )
                    {
                        n = GetNextLockFunc( n, vend, ns, threadBit );
                    }
                    if( n >= vend ) break;
                    if( n == next )
                    {
                        n = GetNextLockFunc( n, vend, ns, threadBit );
                    }
                    drawState = CombineLockState( drawState, state );
                    condensed++;
                    const auto t2 = n == tl.end() ? m_worker.GetLastTime() : n->ptr->Time();
                    if( t2 - t1 > MinVisNs ) break;
                    if( drawState != ns && t2 - tStart > MinVisNs && ( ns & mask ) == 0 ) break;
                    t0 = t1;
                    t1 = t2;
                    next = n;
                    state = ns;
                }

                dst.emplace_back( LockDrawItem { t1, drawState, condensed, vbegin, next } );

                vbegin = next;
            }
        } );
    }
}

}
