#5 - fixed interpolation & rollback
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@@ -2,6 +2,9 @@
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layout(location = 0) out vec4 outColor;
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layout(location = 0) in vec3 inNormal;
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void main() {
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float diffuse = max(0.1, dot(vec3(0.8, 1.5, -1.0), inNormal));
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outColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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