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#pragma once
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#include "draw/WorldRenderer.hpp"
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#include "io/InputState.hpp"
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#include "runtime/LockStep.hpp"
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#include "world/ClientWorldController.hpp"
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#include "world/JoltPhysicsWorld.hpp"
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#include "world/World.hpp"
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#include "messages/PlayerMoveMessage.hpp"
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namespace tw {
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/**
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* Handles runtime of the client application.
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*/
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class Runtime {
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private:
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io::Files m_files;
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std::unique_ptr<lft::win::Window> m_window;
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tw::World m_world;
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JoltPhysicsWorld m_physics_world;
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tw::drw::WorldRenderer m_world_renderer;
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tw::io::InputManager m_input_manager;
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tw::ClientWorldController m_world_controller;
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tw::LockStep m_lockstep;
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bool m_is_running;
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std::unordered_map<uint32_t, entt::entity> m_players;
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void send_player_positions();
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public:
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const bool is_running() const {
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return m_is_running;
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}
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Runtime(int argc, char** argv);
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void run();
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};
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}
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