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#pragma once
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/**
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* tw::serial — umbrella include
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*
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* Include this single header to get the full serialisation API:
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* - BinaryBuffer (backing store)
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* - BinaryWriter (write cursor + Codec dispatch)
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* - BinaryReader (read cursor + Codec dispatch)
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* - Codec<T> (extensible type trait)
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* - Built-in Codec specialisations for all C++ primitive types
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* - GlmCodec (vec2, vec3, vec4, mat4)
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* - EnttCodec (entt::entity as uint32)
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* - WorldStateWriter / WorldStateReader (game-specific high-level API)
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*/
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#include "BinaryBuffer.hpp"
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#include "Codec.hpp"
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#include "GlmCodec.hpp"
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#include "EnttCodec.hpp"
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#include "WorldStateWriter.hpp"
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