#1 - ClientWorldController refactoring
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@@ -50,7 +50,8 @@ void EntityManagerGui::draw_entity_components() {
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ImGui::Text("Vertex offset: %i", mesh->vertex_offset());
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}
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draw_debug_components<tw::CharacterBody, tw::CharacterController, tw::net::EntityPositionInterpolation>();
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draw_debug_components<tw::Transform, tw::net::EntityPositionInterpolation,
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tw::CharacterBody, tw::CharacterController>();
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// auto character = m_world->registry().try_get<tw::CharacterBody>(m_selected);
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// if(character != nullptr) {
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