#1 - ClientWorldController refactoring
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@@ -2,12 +2,16 @@ syntax = "proto3";
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package mmo;
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message EntitySpawnMessage {
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message EntitySpawn {
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uint32 entity_id = 1;
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bool is_player = 2;
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string name = 3;
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}
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message EntitySpawnMessage {
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repeated EntitySpawn spawns = 1;
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}
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message EntityDespawnMessage {
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uint32 entity_id = 1;
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}
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