#1 - quicr module
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#pragma once
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#include "debug/DebugWindowRegistry.hpp"
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#include "debug/metrics/NetworkMetrics.hpp"
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#include "draw/WorldRenderer.hpp"
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#include "io/InputState.hpp"
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#include "world/JoltPhysicsWorld.hpp"
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#include "world/World.hpp"
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namespace tw::app {
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/**
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* Bundle of runtime-owned subsystems that the game state needs.
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*/
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struct GameContext {
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tw::World* world;
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tw::JoltPhysicsWorld* physics_world;
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tw::drw::WorldRenderer* renderer;
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tw::io::InputManager* input_manager;
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tw::dbg::NetworkMetrics* metrics;
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tw::dbg::DebugWindowRegistry* debug_windows;
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};
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} // namespace tw::app
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