Files
Towards/modules/client/src/runtime.hpp
T
Martin Slachta f4174eb0c7 #1 - quicr module
2026-08-01 22:43:09 +02:00

64 lines
1.5 KiB
C++

#pragma once
#include <variant>
#include "app/GameContext.hpp"
#include "app/GameState.hpp"
#include "app/LobbyState.hpp"
#include "debug/DebugUI.hpp"
#include "debug/metrics/NetworkMetrics.hpp"
#include "debug/tools/PerformanceStatsGui.hpp"
#include "draw/WorldRenderer.hpp"
#include "io/InputState.hpp"
#include "runtime/LockStep.hpp"
#include "world/JoltPhysicsWorld.hpp"
#include "world/World.hpp"
#include "messages/PlayerMoveMessage.hpp"
namespace tw {
/**
* Handles runtime of the client application.
*/
class Runtime {
private:
io::Files m_files;
std::unique_ptr<lft::win::Window> m_window;
tw::World m_world;
JoltPhysicsWorld m_physics_world;
tw::drw::WorldRenderer m_world_renderer;
tw::io::InputManager m_input_manager;
tw::dbg::NetworkMetrics m_network_metrics;
tw::LockStep m_lockstep;
/**
* Declared before the state so panels the state owns can still be taken out
* of the menu while the state is being torn down.
*/
tw::dbg::DebugUI m_debug_ui;
tw::dbg::tools::PerformanceStatsGui m_perf_stats;
std::variant<tw::app::LobbyState, tw::app::GameState> m_state;
bool m_is_running;
std::unordered_map<uint32_t, entt::entity> m_players;
void send_player_positions();
app::GameContext context();
void update_state(double delta_time);
public:
const bool is_running() const {
return m_is_running;
}
Runtime(int argc, char** argv);
~Runtime();
void run();
};
}